Monday, November 16, 2015

Windfury Djinni


Though I haven't tested it thoroughly enough yet, I have an original deck to post, with which I have had an extremely amusing 4 games, with 3 wins so far. Today I found myself thinking about One Turn Kill decks. I've seen Priest and Warrior OTK decklists before, and I started wondering if there was a viable way to do the same with Shaman.

Of course, Shaman has 4 basic cards granting the Windfury effect to a minion, Windfury and Windspeaker. There are also minions which have or can obtain (Raging Worgen) this effect, but none of these are terribly compelling. What seems far more useful is a largish minion with decent health and attack both, to which I could grant Windfury on its first turn where it isn't exhausted. I can totally see a case for using a minion with Charge in this place, but I didn't end up doing so, although Argent Horserider and Arcane Golem both came to mind.

On further thought, the new Djinni of Zephyrs came to mind, and I realized I didn't even exactly need to accomplish a OTK, if:


  •  I had a decent sized minion on the board at the start of my turn
  •  I could play Djinni of Zephyrs and Windfury this turn


Rockbiter Weapon is icing on the cake in the above scenario, doing 6 more damage on the turn that should end with 2 solid Windfury minions in play, and a turn's worth of damage done from one of them already

Using the obvious formula of throwing in some AOE, some draw, some removal, and some silence, then shaking vigorously, what I have is:

2x Earth Shock
2x Rockbiter Weapon
2x Flametongue Totem
1x Stormforged Axe
2x Windfury
2x Hex
2x Lightning Storm
1x Mana Tide Token
2x Fireguard Destroyer
1x Windspeaker
2x Fire Elemental
1x Zombie Chow
2x Haunted Creeper
1x Defender of Argus
1x Piloted Shredder
2x Azure Drake
2x Djinni of Zephyrs
1x Loatheb
1x Dr. Boom

Earthshakingly original, I know. Most of the above spells and minions were chosen from experience with similar Shaman and other class decks, undoubtedly. Effective, though, in my so far unscientifically short test.

I put in the Stormforged Axe specifically to counter the 0/1 taunt minion left by Hex, knowing that it would also provide great early removal. In the 4 drop spot, I had a hard time deciding. I ended up convincing myself that the Windspeaker was only half as situational as Defender of Argus and including one, and that Fireguard Destroyer was usually more potent, and almost always more survivable a target for Windfury, despite the Overload drawback, and using 2, to 1 Shredder. I also envisioned Loatheb being useful but I haven't played him yet. Otoh, Boom with Windfury hurts.

The fights? The first was a lesson from a Tempo Mage. I love playing that archetype, and I anticipated defeat when, with my hand full of expensive minions, buffs, and removal, I played Fire Elemental into my opponent's Mirror Image, then I quit. After that, however, I got 2 Control Priests, beating both, one from 13 health with the last charge of my axe, 2 strikes from a 4/1 Windfury Djinni, and a Fire Elemental battlecry, and lastly a Rogue. The Rogue drew Healing Wave and Al'Akir from Burgle, and I still won handily. So fun. I'll let you know how it holds up.

Update: Heh, I forgot to mention that I came up with the above list and then didn't use it. Instead, I subbed in one Ironbeak Owl rather than crafting a second Earth Shock. So far, not a critical downgrade.

Update 2: All fights are in Casual mode so far. I did one more before I go to bed, got a Paladin. Loatheb really paid off, especially when he and Dr. Boom both got Argus'd and Windfuried.

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