Wednesday, November 18, 2015

So Control. Much Win.

I went back to this deck, for fun. Aka Casual amusement. I am still using a Cone of Cold instead of the Blizzard I don't have, and an Acidic Swamp Ooze instead of BGH. Where I had used a Flamewaker rather than an Illuminator, however, and the 2nd Explosive Sheep, I am now running Gadgetzan Auctioneer and Forgotten Torch. I know, I know, hardly a direct replacement. But the Sheep requires damaging my own minions, if I have any, and I so loved the Auctioneer in my Tempo Mage, I figured it was worth a shot. Also, the torch has the potential upside of being played on the same turn as Antonidas.

I have only played 5 games with the deck today (they run so long!) and won 3 of 5. Predictable losses to a Hunter and a Tempo Mage, wins against a Drood and 2 Control Warriors. The last fight, though!

During the long course of the second fight with a control warrior, I felt like I was barely holding on at multiple points. At one point he had Boom and Justicar both on the board to my nothing, and I got down to 17 health. I duplicated one of my 2 Healbots and managed to top it back off, and take care of those guys. The battle stretched on and on in pure control after that, neither hero taking any damage but Garrosh got to 28/48 at his peak. Worse, he had a single Coldlight Oracle and I was milled out of one tiny little minion, an Acidic Swamp Ooze. Doh! 

By then I had duplicated Antonidas, and was on my last one. Because of an Acolyte of his and my Forgotten Torch, I had 3 cards left to draw to his 1. This was when I started cycling Fireballs into Garrosh. It turns out he had 1 weapon left, a Fiery War Axe, and it was helpful, though probably not critical. He hit Antonidas with the first charge, but held back for several turns, and all he did was Armor Up! For 4! But my last card was Thaurissan, which was the real end of the game. When I had Thaurissan and Antonidas played and he had no answer, I could play 3 Fireballs instead of 2 each turn. In the end I did well over 100 damage to Garrosh. A few turns after fatigue, he played his last card, Reno, AND went to face with the 2nd Axe charge, which buffed me a net 5 for my last secret. Reno has no more health than a Fireball, however, and 3 Fireballs per turn, well ...

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