Dragonesque Update
Two weeks later, I am still using the same Dragon Priest decklist with great results. By using, I mean farming gold in casual, where I have a pretty high success rate with this deck. Also, I did use it at the beginning of the season when I was still at level 20-19, but have only played ranked with either my Hybrid Hunter or Midrange Hunter from 19 up.
This is a little odd to me, the idea that I would have crafted a deck with any level of competitive utility. I did start with something that used to work at some point in the meta, and I am living in the future where I can sub in TGT cards. The count of which is exactly 1, my single Holy Champion, which I must admit is an awesome card with about as much synergy as is possible for a class card to have. Many times my Holy Champion has reached double digit damage, and a few of those times I have been able to hit something after that.
Still, I swapped out 10 of the cards, a pretty vast change. I 100% guarantee that I could start with the best deck in the meta, whatever that is at any point in time, and straight up murder it with 10 swaps. Examples provided upon request. Here, however, I made some changes that have totally worked out. Even though I have the 2x Zombie Chows, using 2x Twilight Whelps has been far better here because it provides more dragons for the Blackwing Techs and Corruptors and occasionally each other to trigger from, and I don't use (or have) the Auchenai Soulpriests which occasionally make the Zombie Chow deathrattle good. A 1-drop 2/3 is just way too effective in Priest early on to save. Without the Auchenai, the second Holy Nova is obvious, and is it even realistic to play around Shadow Madness, if anyone even thinks about it? The second Shadow Word: Death can, in a pinch, make a 2 card Mind Control out of Sylvanas, but I often find a compelling need to use both on my opponents minions if I draw them. Hungry Dragon is no Vol'jin, but I so often find myself with a minion in play on turn 6 or 7, where I can play Hungry Dragon, add a Northshire Cleric if necessary, clear the 1 drop and heal. Finally, the synergy between Injured Blademaster and Light of the Naaru is pretty spectacular. The combo can always summon a Lightwarden, and on turn 4 puts the Blademaster out of range of almost any reasonable play on the next turn, except Execute and Fireball. If you also have a Circle, you may be able to knock off some opponents minions, summon a Lightwarden, and buff it to a high attack all on turn 4.
If it was not clear, in my previous post I was saying I had much better luck with this deck than I did with the Dragon Druid deck I described in a post titled 3 Victories!, not the later post describing a gimmicky deck based on Poison Seeds and Volcanic minions. Since then, I have made a far more usable Ramp Druid build. Post on that coming soon.
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