Reno Reno Reno
The first wing of the League of Explorers seems to have had a disproportionately large effect on the meta, considering it is just 10 cards. 12, I guess, if I count the torch and hat. Jeweled Scarab plays a critical role in the resurgence of Midrange Shaman, admittedly alongside Tunnel Trogg from the second wing. But moreso, Reno Jackson has become THE control deck build-around, inspiring the term Highlander deck, with people taking a stab at reconfiguring all control archetypes into something Reno-friendly, with varying degrees of success.
I decided to try to turn Duplicate Control Mage into a Reno deck, and did so without researching other people's attempts to do so first. Since then I looked up a few, and all are similar to mine and each other, of course. Still, I am pretty happy with what I came up with:
Flamecannon
Frostbolt
Unstable Portal
Arcane Intellect
2x Duplicate
Forgotten Torch
Ice Barrier
Fireball
Echo of Medivh
Polymorph
Water Elemental
Ethereal Conjuror
Flame Lance
Blizzard
Archmage Antonidas
Flamestrike
Zombie Chow
Acidic Swamp Ooze
Explosive Sheep
Mad Scientist
Big Game Hunter
Piloted Shredder
Twilight Drake
Antique Healbot
Sludge Belcher
Emperor Thaurissan
Reno Jackson
Sunwalker
Sylvanas Windrunner
Vs Brian Kibler's (here), I chose to stay with duplicate Duplicates, instead of Mad Scientist. My reasoning is that with a Mad Scientist, I have a very good chance of pulling one copy of Duplicate pretty early, and Duplicate is the purpose of Duplicate Control Mage, which he may not have been going for specifically. His deck runs no Antonidas, and 2 BGH targets to my 0 as well. Maybe I should call mine midrange.
Sadly, I don't have the above cards. Happily, I made 5 subs and played anyway, and had the incredible fortune of getting a Warrior then a Priest as opponents, so 100% winrate so far. Subs:
Flame Lance -> Dragon's Breath
Echo of Medivh -> Spellslinger
Blizzard -> Cone of Cold
Ethereal Conjuror -> Bomb Lobber
Big Game Hunter -> Mind Control Tech
Dragon's Breath and Cone of Cold are both vaguely similar, clearly not as good, but cheaper in mana (or probably so), to what they replace. I will probably invest the little dust a Flame Lance costs soon. Bomb Lobber is very temporary; I could probably write an entire post about how poorly I have rolled quests in the last 10 days since I was able to purchase the Temple of Orsis only 2 days after it came out. The TL;DR is that I will buy the 2nd wing tomorrow, get the Conjuror. Mind Control Tech is NOT similar to BGH except for mana cost, but I was able to use its battlecry in both of the games I played with this deck, it isn't a bad sub. Actually, given the likelihood of a slow start with this deck, MCT is probably a strong choice against a lot of decks. Finally, Spellslinger might be in an official low budget version of this deck, inasmuch as low budget versions of control decks even stand a chance. Of course it in no way replaces Echo of Medivh; maybe I will have that card some day, but for now, Spellslinger is at least a solid minion whose battlecry offers a lot of synergy with the rest of the deck.
UPDATE:
I crafted a Flame Lance, and acquired an Ethereal Conjuror. Both are extremely solid contributors. On a minion without a significant deathrattle, Flame Lance is 1 mana less than Polymorph + Hero Power. Ethereal Conjuror is probably the best Discover mechanic minion, because no other class is better suited to gain a spell, with choices.
That said, I am actually pretty happy with the 3 other subs. MCT is of course very different than BGH, but given the poor early game of this deck, I have often stolen a decent minion. Cone of Cold isn't that bad either; it can come out pretty early against aggro compared to Blizzard. OTOH, on turn 7 against a 4+ minion board, when my deck is just starting to pay off, MCT + Cone of Cold is a big tempo gain. Finally, Spellslinger is a better Spider Tank, usually.