Saturday, October 10, 2015

Warclock Card Dealer


Still digging on this week's brawl. I don't play a lot of Warlock normally. Surely I could put together some kind of usable Zoo, but didn't really have a great time the last time I tried. I definitely don't have the cards for Handlock, and don't want to spend all of my dust on giants, and then still not have an ideal build. But with Optimotron in use, I just won the first 3 in a row brawls I played with the following deck:

2x Sacrificial Pact
Blood Imp
2x Flame Imp
2x Voidwalker
2x Darkbomb
2x Mistress of Pain
2x Succubus
2x Demonwrath
2x Felguard
2x Imp Gang Boss
2x Voidcaller
2x Floating Watcher
Siphon Soul
2x Dread Infernal
2x Stormwind Champion
Chromaggus
Nefarian

As usual I made a first try and then changed some things, in this case even though I had won the first match. I added the last 4 minions, taking out the Void Terror, 2x Imp-losions, and a Shadowflame. The 4 expensive minions are the only non-demons, but have 3-4x the health than Demonwrath does damage. Also, now turn 4 will draw me a Voidcaller consistently, and turn 3 is a bit more likely to draw me an Imp Gang Boss, which is really the only 3-drop I want to play on curve in this deck. Therefore, keeping/mulliganing for an Imp Gang Boss is a high priority, but not killer. Best starting hand would probably have an Imp Gang Boss and a Mistress of Pain. A couple 1 drops also works great, since you could play 2 of them on turn 2 if you don't want to play a drawn Darkbomb or Succubus there, or one could be played with hero power on turn 3.

The Voidcaller is there to keep the pressure up, I don't have any Doomguard to be drawn by it. I am ok if it summons even several of my cheaper demons, Succubus and Felguard particularly, or if it just creates mana advantage by summoning a Floating Watcher. Of course, sometimes the Dread Infernal battlecry is advantageous, as it was the time I had 2 Floating Watchers (one played by the death of my Voidcaller), and then I got to play my Dread Infernal. My opponent, a Paladin, had a board of 2 Voodoo Doctors and a Silver Hand Recruit at the time, and he promptly conceded.

Strategy is very straightforward:

1. Play a 1-drop
2. Play Mistress, 1 or 2 1-drops, or even draw, depending on how much pressure you're under. If turn 2 Darkbomb makes sense, so be it.
3. Hopefully you can play the Gang Boss.
4. Voidcaller. If you got a Felguard on 3 or a Succubus on 2, either is a perfectly satisfactory result of the deathrattle.
5. Probably Floating Watcher. If your board is already shaping up, do it, and you'll probably get a Dread Infernal the next turn to buff it. On the other hand, if you are behind here but have a Demonwrath and at least some minions on the board, that might be more helpful.
6. Either Dread Infernal or your hero power can buff the Watcher. If the 1 damage to all other characters won't disadvantage you more than your opponent, its a strong play. If not, there are probably several things you could draw and play for your remaining 4 mana.
7. Hopefully, you are now dropping Stormwind Champion into an already strong board, because between Voidcaller, Gang Boss, and your hero power, a strong board is likely by now.

Next day update:

I played this a lot today to try to finish a Total Domination, and had a much harder time than I did yesterday. I eventually won 4 games out of 12 or so, and switched to play mode for the last 3.

No comments:

Post a Comment