Saturday, October 10, 2015

Opti-Patron Warrior


I woke up today and rolled a Rogue or Warrior Dominance quest, while I still had an unstarted Druid or Rogue Victory, presenting me with a conundrum. Of course I wanted to finish it with Warrior, and leave the other quest for rerolling, since I am trying to optimize for cash per quest. A dedicated f2player, I haven't acquired the cards to play Control Warrior adequately, however. No Rag, Alex, Ysera, or Grommash in my collection. I don't even have Dr. Boom. There are, of course, much cheaper Grim Patron builds, but I am still at the point of not having enough dust for a single legendary, so I am careful about crafting anything, and don't have all the pieces.

Still, my first thought was to make a deck with Grim Patrons, and play more of the current Clockwork Card Dealer brawl. The first iteration contained 2 Warsong Commanders as the only 3-mana cards, 2 Death's Bites, and lots of 6+ drops. I didn't really think it through and it failed miserably. The next version kept my 1, 2, and 5 mana slots the same and changed everything else:

2x Whirlwind
2x Fiery War Axe
2x Deathlord
2x Gnomeregan Infantry
2x Ironfur Grizzly
2x Silverback Patriarch
2x Chillwind Yeti
Dread Corsair
2x Hungry Dragon
2x Mechanical Yeti
2x Mogu'shan Warden
2x Sen'jin Shieldmasta
2x Grim Patron
Sea Reaver
2x Stormwind Champion
Chromaggus
North Sea Kraken

This was the first time I used the Sea Reaver. Strategy here is pretty static:

1. Keep Whirlwind
2. Play, perhaps use already Fiery War Axe. Use this as best you can over this and the next turns so that at the end of turn 4 you have 2 minions on board, and they have none.
3. Play a 3-drop taunt
4. Play a 4-drop minion. These are all taunts or high stats. Taunts are preferable. If you have or get the Corsair, you can probably play it and a 3-drop, if your mulligan worked that way.
5. Drop Grim Patron. In the best case scenario, you have 2 taunt minions on the board when this happens, but 1 taunt can be enough. Don't trade your taunt minions unnecessarily, let your opponent do that.
6. Sea Reaver is drawn, dealing 1 damage to your minions. You may have done everything right up until now, and had a Patron behind 2 taunts, and then a Priest or Shaman may have Pained or Hexed him away (both happened to me, I still won both fights). If your Patron was alive, use your saved Whirlwind, now you have 4. If he was not, play the Reaver. Reaver behind 2 taunts is great and about to get greater.
7. Play the Stormwind Champion you just drew. Your Patrons can now take even more damage and live. Or your Reaver and a surviving taunt or 2 will perk right up.

After this, just do what needs doing. I managed to play Chromaggus and the Kraken against that Priest, he had stolen a Deathlord before I played the Stormwind Champion, he made himself a Chromaggus with his Faceless Manipulator, and he Mind Controlled my Kraken away. It was not enough. Killing my stolen Deathlord played a second Stormwind Champion for me, and one of them was now strong enough to kill a damaged Chromaggus and live. I had some taunts and yetis to finish him off with.

Keep Gnomeregan, Corsair, other 3-drops, Whirlwind, or Axe if you get them, in roughly that priority. Gnomeregan and War Axe mean you will probably face an empty board on turn 4, nice. Corsair and a 3-drop can both be played on turn 4 if you still have an axe charge. You DON'T want to have Sea Reaver in your opening hand, so you might keep some 4 or more drops that you won't play soon, since drawing and playing on curve can work perfectly in this deck.

I did lose the first 3 fights with this deck, all to faster starts. After that, I won 5 of 6 fights, against something I forget, Warrior, Priest, Shaman, and Warrior. I am really loving the Optimotron.

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