3 Victories!
Is what I got when I re-rolled a Rogue or Warrior Victory this morning. Sigh. The eternal dilemma: Do I play only the classes I don't have 40 gold quests for all day, then re-roll late in the day and get a Dominance quest, for a class I am marginal on but still want the 60 gold?
My choice today made me decide to make a new deck. I enjoy Druid but lack Force of Nature, so its Ramp instead of Fast Druid for me. I was sure that my attempts to cobble something together would result in plenty of losses, so it was a surprise both good and bad when I ended up winning 2 games out of 5.
What did I make? I decided the Dragon Ramp deck from Icy Veins looked like a reasonable start (
here). I love Icy Veins' Hearthstone coverage, I used the guides from it to beat nearly all the BrM and Naxx bosses. That was quite recently, so I have just started to play around with all the dragons I just acquired.
My deck:
2x Innervate
2x Wild Growth
2x Wrath
2x Swipe
Keeper of the Grove
Ancient of Lore
2x Ironbark Protector
Zombie Chow
2x Blackwing Technician
Gnomish Inventor
2x Hungry Dragon
2x Sen'jin Shieldmasta
Azure Drake
2x Blackwing Corruptor
2x Fen Creeper
2x Sludge Belcher
Emperor Thaurissan
Chromaggus
Nefarian
I was pretty much trying to approximate the other deck, but a few of the changes I made have some arguable upside, even if they are primarily expedient.
Only 1 Keeper of the Grove, Ancient of Lore, and Azure Drake, because that's all I have. Gnomish Inventor is identically shaped to the Keeper once it hits the board, and provides a draw that I miss by not having a 2nd Ancient of Lore or Azure Drake. 2x Hungry Dragon is, of course, big and cheap. It provides additional Dragon Synergy, and the 1-drop it summons can often be killed with the Druid hero power.
I need those Dragons because I decided to use my 2x Blackwing Technicians in the 3-drop spot. Sottle's guide has 2 Big Game Hunters there, with the note that Shade of Naxx, Mind Control Tech, Druid of the Flame, or Spider Tank are reasonable subs. Of these I have the Shades, the Druids, and one Tank. I went with the Technician since they are so strong initially, able to offer the most early stability, IF the holding works out.
Ironbark Protectors replace Ancients of War. The former, in addition to being basic cards I have instead of epics I don't want to craft:
- do more damage if they live a turn
- are much stronger if the best your opponent can do is silence them
- tease out removal, particularly BGH, befory you play Nefarian
The last difference is 2x Fen Creepers for 2x Druid of the Claw. Obviously the Fen Creepers are weaker than the Taunt mode of the Druids, and lack the flexibility to be a 4 damage charge. I nonetheless think the Creepers are decent minions, probably especially in Druid where they can often be played on the same turn other classes would play Shieldmasta. I have 2 Sunwalkers, and I'll probably try them in this slot eventually, but there are so many 5-attack minions which:
- can trade or even survive killing a Shieldmasta
- can kill a Belcher leaving only the tiny Slime which so many things can survive clearing
- can trade with a Sunwalker after a token, hero power, or cheap spell removes the divine shield
but leave behind a damaged Fen Creeper. Even silenced, the Fen Creeper has the 6 health left with which kill more small minions. They ended up working pretty well.
No videos here, sorry. I lost the first match with the new deck to a Shaman, I think because I made 2 errors on subsequent turns, tipping control to my opponent. One of the other losses was to a Control Warrior, in which I was doing ok but I didn't draw enough mana acceleration and the game lasted too long to survive the appearance of Alexstraza and Ragnaros. That reminds me of a fact about/weakness of this deck: going second feels like it really improves your chance to draw a Dragon if you have a Blackwing Tech, or the Tech if you have a Dragon. Finally, in the last match against a Mage, when my opponent polymorphed my Fen Creeper, I had a good feeling about winning the fight which proved true.